Infernal Dreamings

Session 1
New steam old burner?
Malleus the 4th, in the Month of Octesh, 607 years After the revolution(A.R.)

In the course of the adventure the players discovered:

  • A family badge of the Kheedon family ripped off a piece of clothing
  • A pure black and shiny coal like substance from the abandoned mine.
  • A strange crystalline emerald colored stone.
  • Among those dead around the machine was a morrow and menoth holy symbol.
  • A book with several pages conveniently left and the rest ripped out. The book was of average quality and had the binding sewn and glued before it was torn apart. The cover is a plain leather without any identifying markings. Inside lies an illustration of the mysterious machine found in the abandoned steammill and a list of dieties with a line through them (Menoth, Morrow, Thamar, Turok, Devourer, Dhunia) but there is no line through Gods of the Dwarves, Gods of the Elves, and Nyssor. There is a question mark next to Cyriss.
  • That someone wanted a single mercenary for work, but they were killed and their signet ring destroyed. However, the band looks strangely like the ring Oleksander’s sister wears as a hired gaurd at Corvis University.
  • In the room the book and badge was found, the phrase “My Soul is my Own” was carved along every wall in at least a dozen languages.
The following inconsistancies existed:
  1. There were no guards.
  2. The book almost seemed like someone wanted it to be known that they had a list of dieties.
  3. Alex Talmut, aquaintance of Sarin and presumably dead, was walking around again with delusions of a Cryx army attacking from the sky.
Session 2
The Laboratory on the Top Floor

All but Sarin and Oleksandr Maximivich Lovot pay for a room in the Dim Lantern, a highly respectable inn located within Corvis City Square. (2 sp per night, or 8sp for 5 days)

Malleus 5th, Octesh

While the rest of the group discussed things with Fredrick Cyprus, Ziri discovered in a game of cards that one of the mercenaries had a Grandfather named Wily Tompson who worked in Steamswell before it was abandoned. He shared the little he knew about strange dreams and a sickness anyone who lived there too long got.

In following a lead with a Professor Alfonz Guarday (Aquaintance of Sarin) at Corvis university it was discovered that a Professor Nicolai Rath’el of Corvis University and an Allison Kheedon went missing. Upon questioning Mr. Kheedon, a very wealthy nobleman it came out that Nicolai was courting Allison. Mr. Kheedon revealed that Nicolai disliked any faith. However, in investigating the books written by Nicolai it became evidence that he had a strong involvement with Cyriss, the Lady of the Gears. In a perhaps an unrelated incident, an airship was stolen and it was apparent it had disintegrated a 100ft section of wall before taking off.

Professor Guarday told the party that Nicolai’s laboratory was on the top floor of the Society Mechanika building. The characters manage to talk their way past a novice gaurd and discover within the library a secret laboratory with an imprisoned Alison Kheedon. While in the lab a group of three thugs from the Scharde islands show up and after a small tussle which leaves one of the thugs dead the party is left waiting for the authorities. Meanwhile, Sarin goes off alone to break Alison out of the strange rune carved manacles.

Upon breaking the manacles the air drops in temperature, the world goes gray for second, and the room fills with darkness. Just before the darkness descended he could see Alison’s eyes turn completely silver.

Next session….A Bad Moon Risin’

A Bad Moon Rising

The magic gripping Allison Kheedon had turned her into a feral monster. Encased in darkness, Sarin fought with the creature within her for several rounds. Luckily the rest of the group heard what was going on and came to his rescue. Allison was grappled to the floor and knocked unconcious. When she was woken, the rest of the party was exploring another hidden room. Sarin and Ziri became trying to talk with ALlison but both could only make out bits and pieces of an ancinet langauage. The best they could tell, she was asking to be set free.

The hidden room contained a deadly swarm of metal eating wasps intent on destroying the contents of a steel chest should anyone trigger that trap that let them free. By the end of the battle Hammesh was naked so his gear would not be destroyed and Sarin had managed to electrocute the swarm to death. Within the chest They found a strange blue potions whose contents swirled within the top section of the vial leaving the bottom empty. A triple dose of a strange drug called Crystal Clear, and a Liber Mechanika et Nicolai Rathel. Clearly, he left in a hurry to have left it behind.

During all the commotion, the two captured brutes from the Sharde islands managed to escape. An Inspector Risely with several soldiers stumbled upon the party. After a strange look at Valdross, he simply let the party continue with there business. Finding the behavior strange he was questioned and simply revealed that Valdross had been in the city on other business, additionally, that he figured the group had all ready been hired by ruler of the city Duke Kieton Ebonhart IV since they were associated with Valdross. The group later recieved a reward from the Kheedon family in the amount of 50 gp each. From Nicolai’s mechakina equipment Valdross discovered a thin gold chain (20 inches), worth approximately 10gp.

The party discovers that Nicolai was secretly building another smaller airship on the roof of his laboratory. The group discovers the plans to an airship that was titled, “the Hopper”. These plans are turned into the military barracks. Hammesh gets aquainted with the trollkin community in Corvis and meets the mysterious Shaman who got him involved in this quest. The shaman bestows upon Hammesh healing for free. He warns Hammesh not to tell him of his findings, that this quest is for one trollkin only and that is Hammesh.

So ends the day and part of the night of Malleus 5th.

A walk in the Dark
Malleus the 6th, 607 A.R.

Night falls like a gentle cloak about the city. Amid the hiss of steam and steady thrum of the steel factories, sleep is slow to pull all of you into the land of dreams.

(Known by Ziri only) Ziri, you awake to find yourself surrounded by four stone walls less than arms reach away and just above your head. A lantern hangs in the air several feet above you and the sounds of unknown beasts stir in the darkness beyond the wall. “A voice speaks as if from the light around you, “Do not lose faith in your quest, trust in the true law and be wary of those who seek to make friends of foes. From Khador comes another servant to provide you aid, Oleksander will know him when he sees him. Ziri, look beyond the wall and see the darkness you must stop.”

As she looked over the wall she awakes to find herself leaning out of a window over looking the city square. There ghosts bearing symbols of the lawgiver hanging on heavy chains are walking with a tormented look upon there bodies. They moan and shamble in the direction of the Black river. With a startled yell, Ziri wakes up Damascao and Hammesh. She tells them that she has seen these spirit and goes to find out what is happening to them. They both follow, and pick up Oleksander on the way. Damasao meets up with Fredrick Cyprus in order to find out where Oleksander lives. Cyprus mentions he has work for them.

Out in the city, a portion of the party investigates the docks. ALong the way the following happens:

(1) They meet Nigel, a gobber who was “righting a wrong” done to his employer. He wears many tattered coats and is exceptionally skilled at being held still.

(2) A mangled thrall body is found in the river. Gaurds mention it is the second one like this.

(3) The party tries to find an entrance into the caves below. Clearly, the body came from up river.

(4) Nigel attempts to retrieve the coat “stolen” by Damasaco. He takes the party to someone he thinks might be able to help them.

(5) They meet “The Mistress” an Ogrun whruns a brothel and gambling hall. For 35gp she will take them to an entrance and make sure the entrance remains open for them to leave for a period of 4 hours. Additionally, she has a hired mercenary that will go down into the tunnels with them, but he won’t hesistate to save his own neck. Also thr group gambled away 2 gp, 7 sp, and 2 cp on the Wheel of the Devourer.

The party will meet up with her again in 9 hours (at approximately noon).

Caller of the Dead

Met Nigel, the ogrun mercenary Bokur Ormuk Steelarm, and a nameless Ogrun at the The Steam Measurement and Distribution Building . The party made its way through the maze of the tunnel system. A group of homeless directed the party to a stream, the party figuring that they try to find the water way which might have let the thrall body out into the black river.

Saren begins to hear voices. He only has vaguely hinted at this to the rest of the party. These voices lead him to an illusionary wall, where the party discovers an ancient temple to the devourer. Inside they battle with a group of dire rats and the Scharde thugs they encountered previously at the laboratory of Professor Nicolai Rathel. The thugs meet their end this time.

Inside they discover the nameless thugs had been camping out waiting for someone. Inside, is a large stone bowl that was clearly used in ancient sacrificial worship. A massive 12 foot tall porticlus bars the groups way into the temple. Ziri is able to fix the ratchet mechanism that lifts the gate and installs a new rope (Saren’s rope). Inside a massive wood statue with green emerald eyes sits staring outwards. As the party approaches it rears to life and a terrible battle ensues. The creature blasts everyone in the room with shards of wood and fells Olek in one swipe. The fellcaller Brash is able to inspire everyone to keep fighting even though there bodies long since gave up. The priestess of Menoth, even risks healing everyone in a burst of positive energy and nearly loses her life in the process.

The creature is finally finished off by a grenade carrying menoth’s fury and a solid hit from Damasco. Too badly wounded to continue, the party gathers up the items in the Schardian’s camp and heads back topside to rest and figure out their next move.

Rest and Planning
Malleus the 6th & 7th, 607 A.R.

Oleksander, Saren, and Valdross check themselves into a hospital for the day.

Corvis University Hospital (2 sp per day), Military Hospital (1sp per day for enlisted men, to be deducted from pay….)

Ziri and Brash research a coded message gathered up from the Schardian’s possesions at the university library. Spending nearly all day deciphering the script they discover the following:

Each letter is a set of instructions from some one with the initial A. Those men were given directions to determine if Nicolai had the Caller of the Dead in his possession.

The next day, Oleksander recieves word from Fredrick Cyprus that there is work to be had in patroling a particularly bad area of the slums and attempting to keep order. If possible bring in the head of either warring gang (see The Corvis Investigator).

The group discovers they are being spied on by Alexander talmut the formerly dead military associate of Saren. After a long chase through crowds and stores, he is capture. It is discovered that he is more machine than man and someone raises the idea that his limbs were weighing him down. Unforutnately, the oil that kept him living eventually leaks out.

They bring the torso of Alex to the fraternal order of wizardry, where in exchange for a future favor and leaving hte corpse with a wizard they are aided. The wizard’s name is Marcus Windlet. He operates a strange machine that is able to speak with the dead. Five questions are asked. The answers are as follows:

  • Alyxia wanted Alex to spy on the group and watch there movements.
  • The Caller of the Dead is an ancient spawn of the Devourer.
  • Alyxia doesn’t know where Nicolai went.
  • Alyxia is refered to as a Lord of the Cryx.
  • One question was wasted on something silly….(fill it in if you remember).
Into the Breach once more...
Malleus the 8th, 607 A.R.

The party returns to the sewers of Corvis, minus Ziri. She had gone on a walk in the morning to check on the construction of the small temple of Menoth being built within the city. The group had woken up early and decided to explroe the sewers. Ziri ends up missing them by the time she returns. The group also visit’s Mundrun’s Alchemy Supply for the first time. They buy a combination of Cure-all Salves and Ansleigh’s wound seal.

Saren recieves a special writ of military business in order to enter back through the The Steam Measurement and Distribution Building.

WIthin the sewers the party discovers the group of homeless people they had previously encountered has been slaughtered by a mad man. Oleksandr Maximivich Lovot identifies the wounds as clearly ax wounds. Thoughts, of the strangae man with an accent like Ziri Lukavich and Oleksandr Maximivich Lovot return to the surface of their thoughts. It is impossible not to consider that this crazed killer is a Khadorn spy. Though, no one can be sure of his purpose.

Back within the ancient temple of the devourer wurm, the party moves deeper into the complex. They discver that one of the walls were destroyed within the anteroom by an unknown force. Above, a monsterous spider lings hungrily. Combat ensues. The battle goes well and all survive.

Further into the complex they discover a room, the former quarters of a Seer. It seems that many ancient implements of torture were left out as well as a bag of children’s bones. Valdross recognizes these devices as part of a crude and barbaric method of divination involving the torture of live victims—used long ago.

Deeper into the temple they discover a set of carvings along the wall which seem to illustrate preperation for something. The hall ends with a dead end. Written in ancient Caspian around the imprint of a hand is the phrase “The Sanctified Hand”. Olek is the only one who puts together the instructions on the wall. Only a bleeding hand can unlock the magically sealed door. Hammesh complies and the door opens. The room shakes.

Within lies three circles linked like part of the olympic symbol. Within the outer circle small snake like creatures rest peacefully. The group assumes these are the callers of the dead. However, they notice that one ring is broken and a creature is missing. Suddenly, battle ensues as an undead Gorax charges from the shadows. The room continues to shake.

The party returns to the surface to discover Corvis under Siege. Artillery shells rain down upon the city as the group attempts to make it back to The Dim Lantern. Damasco Pelario runs off into the city to help with rescue efforts. A mere hour later, the entire party is reunited.

Saren arranged for Fredrick Cyprus to use mercenaries to secure the Devour Wurm temple. He also discovers that Khador was able to move an entire artillery embankment almost to the shores of the Dragon’s Tongue river. Apparently, they perfected a large scale invisibility device.

Cygnar is again at war.

Prophecy of the Machine, Part 1
  • * Mundrun Golden Alchemy Supply – Party has a 10% discount with the shop keeper Mundrun
  • “Brash” Hamish Fennwalker sent two rubies to The Mistress in an attempt to woo her.
  • Inspector Garton, Duke Ebonhart IV personal detective, and a member of a secret society, fills the party in about the on going war with Khadoran’s reignited by the airship attack on a remote piece of Khadoran soil. *While the group was busy underground, Ziri met a family aquaintance Boris Chernov. He is a merchant that specializes in tobacco.
  • The Mistress, for a fee, lets the party in on who is distributing the Crystal Sight drug.
  • The party finds the gang responsible for shipping the drug is dead.
  • Ziri discovers a Pistol (small), 6 bullets, a lockbox and key with 200gp, and a letter telling a man named Corgan that there will be no more crystal sight shipments.
  • The party finds a hidden tunnel into the sewers. Oleksandr Maximivich Lovot is able to track the well used route back to some sort of complex built underground.
  • The group is addressed by a person in a robe with a golden mask. It tells them to leave, that no more shipments are being provided.
  • Olek shoots it in the head with an arrow, discovers it is a mannequin robot.
  • The group battles a group of thralls and a wizard. They believe this is the working of the Cryx.
  • 2,550 XP was awarded this session.
Prophecy of the Machine, Part 2

” Nicolai will not be stopped. Me and my brethren will guide him to success. What has been seen cannot be unseen, the foundations of Immoren will be shattered and rebuilt.” -The prophecy of the machine

  • The wizard controlling the thrall escapes into underground caverns. The ground is wet as if water used to flow.
  • In short, they defeat what seems to be a cabal of Cyriss-like worshippers who were using the Caller of the Dead to summon souls and extract from them the ingredients for Crystal Sight. The defeat of the leader of this Cabal causes her to explode into a fine pink cloud. She speaks the prophecy above before dieing. In her remaining things the group finds a note from Nicolai:
  • Our work in Corvis is done, Selina. Thank you for your work in meeting the contract. So far everything is to plan. Our mutual friend has arrived in Merin. Meet him at the clocktower and make sure to bring at least 100 doses.
  • The group destroyed the 100 dose shipment that was meant for Merin.
  • Estimate without bonuses 9950 xp at this point.
The Shrine of Ages

Using Ziri Lukavich’s contact Boris Chernov the group smuggles themselves into Five Fingers in exchange for deliviring a shipment to a somewhat exccentric nobleman who emmigrated from Khador to Ord. He lives off the main road north to Merin. They deliver the goods to a Lord Vasili Iosivich. He refers to each memeber of the party by different names, believing that they are his old adventuring party returned for his last adventure. He tells them a story that as a child he found a mystical place in these woods while on a holiday. With child like wonderment and a little bit of crazy, he describes feelings of finding the most wonderful ancient place. He shows the group a piece of stone with magical runes on it. Valdross reads it using read magic. It reads “The Shrine of Ages”. He explaisn that as a child he was told he was not ready to enter.

The group debates about this journey, but he offers to pay them because he knows they have all fallen on hard times. Ziri tries to talk with him and he recounts a story of another adventuring group being horriblly killed. He pauses for a second in telling the story and muttered to himself several times, “They were so young.” His Steward, Archer Orininski, accompanies them and they go off into the woods.

While Vasili is wandering about a boulder recounting how he had once spent the night beneath the rock they meet a Graylord Magziev Dmitiry Korska of the Prikaz Chancellary and a pair of fellblades with a prisoner in tow. He simply dismisses the party and tells them to be on there way, but Saren doesn’t take to kindly to the wizards tone. A battle erupts, ending with two dead fellblades and a very angry wizard. Taking to the air, he leaves a parting gift of an ice storm, and flies to the north. One of the fellblades his buried while the other one is taken by “Brash” Hamish Fennwalker. It mutters something in his head about killing, but he shakes it off thinking it was the lingering effects of battle. At last Vasili realizes in which direction they need to go. He mentions something about traveling north until they hear the song of a bell.


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